package labox.innovation.gameserver.network.gameserverpackets;

import java.io.IOException;

//import labox.innovation.gameserver.LoginServerThread.SessionKey;

/**
 * @author -Wooden-
 *
 */
public class PlayerAuthRequest extends GameServerBasePacket {
	public PlayerAuthRequest(String account, int key) {
		writeByte(0x05);
		writeString(account);
		writeInt(key);
//		writeD(key.playOkID1);
//		writeD(key.playOkID2);
//		writeD(key.loginOkID1);
//		writeD(key.loginOkID2);
	}

	/* (non-Javadoc)
	 * @see labox.innovation.gameserver.gameserverpackets.GameServerBasePacket#getContent()
	 */
	@Override
	public byte[] getContent() throws IOException {
		return getBytes();
	}

}